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旋转的星空特效代码

作者:蓝叶 分类:网站设计 时间:2016-08-02 浏览:19385
html5特效代码旋转的星空,首先要设置背景为暗一点的背景色或者图片,例如设置成黑色的背景颜色,然后把代码复制到html文件里,设置下下方JS里的一些设置,如星星的数量、星星移动的范围、星星的大小等,保存后用支持html5的浏览器打开就能看到旋转的星空特效。
温馨提示:如果使用复制按钮代码出现错误,建议使用ctrl+c来复制代码。
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>旋转的星空</title>
<style type="text/css">
body{background: black;padding: 0;margin: 0; overflow:hidden}
.header{margin: 0 auto;width: 100%;height: 100%;background-color: #000;position: relative;}
</style>
</head>
<body>
<div class="header"><canvas id="canvas"></canvas></div>
<script>
var canvas = document.getElementById('canvas'),
  ctx = canvas.getContext('2d'),
  w = canvas.width = window.innerWidth,
  h = canvas.height = window.innerHeight,
  hue = 217,
  stars = [],
  count = 0,
  maxStars = 3000;//星星数量
var canvas2 = document.createElement('canvas'),
  ctx2 = canvas2.getContext('2d');
canvas2.width = 100;
canvas2.height = 100;
var half = canvas2.width / 2,
  gradient2 = ctx2.createRadialGradient(half, half, 0, half, half, half);
gradient2.addColorStop(0.025, '#CCC');
gradient2.addColorStop(0.1, 'hsl(' + hue + ', 61%, 33%)');
gradient2.addColorStop(0.25, 'hsl(' + hue + ', 64%, 6%)');
gradient2.addColorStop(1, 'transparent');
ctx2.fillStyle = gradient2;
ctx2.beginPath();
ctx2.arc(half, half, half, 0, Math.PI * 2);
ctx2.fill();
// End cache
function random(min, max) {
  if (arguments.length < 2) {
    max = min;
    min = 0;
  }
  if (min > max) {
    var hold = max;
    max = min;
    min = hold;
  }
  return Math.floor(Math.random() * (max - min + 1)) + min;
}
function maxOrbit(x, y) {
  var max = Math.max(x, y),
    diameter = Math.round(Math.sqrt(max * max + max * max));
  return diameter / 2;
  //星星移动范围,值越大范围越小,
}
var Star = function() {
  this.orbitRadius = random(maxOrbit(w, h));
  this.radius = random(60, this.orbitRadius) / 8; 
  //星星大小
  this.orbitX = w / 2;
  this.orbitY = h / 2;
  this.timePassed = random(0, maxStars);
  this.speed = random(this.orbitRadius) / 50000; 
  //星星移动速度
  this.alpha = random(2, 10) / 10;
  count++;
  stars[count] = this;
}
Star.prototype.draw = function() {
  var x = Math.sin(this.timePassed) * this.orbitRadius + this.orbitX,
    y = Math.cos(this.timePassed) * this.orbitRadius + this.orbitY,
    twinkle = random(10);
  if (twinkle === 1 && this.alpha > 0) {
    this.alpha -= 0.05;
  } else if (twinkle === 2 && this.alpha < 1) {
    this.alpha += 0.05;
  }
  ctx.globalAlpha = this.alpha;
  ctx.drawImage(canvas2, x - this.radius / 2, y - this.radius / 2, this.radius, this.radius);
  this.timePassed += this.speed;
}
for (var i = 0; i < maxStars; i++) {
  new Star();
}
function animation() {
  ctx.globalCompositeOperation = 'source-over';
  ctx.globalAlpha = 0.5; //尾巴
  ctx.fillStyle = 'hsla(' + hue + ', 64%, 6%, 2)';
  ctx.fillRect(0, 0, w, h)
  ctx.globalCompositeOperation = 'lighter';
  for (var i = 1, l = stars.length; i < l; i++) {
    stars[i].draw();
  };
  window.requestAnimationFrame(animation);
}
animation();
</script>
</body>
</html>

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